65
“The
DIGITAL Street Corner”
MIAMI NOVEMBER 2005
A
Massively Multi-Participant Networked Happening by Fred Forest
An
interactive artwork and public performance created online
by Fred Forest using Solipsis*, projected onto a large screen
in real time and space, “The DIGITAL Street Corner”
is a virtual environment with limitless possibilities that
allows Internet users around the world to connect, hang out
together, exchange information, and communicate.
* Reality exists only because you make it happen!
AUTHOR
(concepteur, réalisateur, coordinateur, producteur)
Fred Forest, communication artist and theorist, author of
the work.
forest@unice.fr
CONTRIBUTORS
Joaquin Keller Gonzalez, information science research engineer,
creator of Solipsis, graciously made available by France Télécom
Stéphano, graphic designer
Gilbert Dutertre, project manager
Michael Leruth, translations and contacts
Rose-Marie Barrientos, agent logistics and communication
Catherine Ramus, graphic assistant
INTRODUCTION
“The
DIGITAL Street Corner” is not the kind of artwork that
one simply looks at on the wall of a gallery or a museum.
It’s an interactive environment that one can enter and
explore from anywhere in the world. It’s an open window
to an artistic net/work co-created in real time by people
on the Internet: a virtual happening in the midst of which
the artist will take center stage to lead the participants’
avatars in a lively online dance, a small portion of which
he will choreograph and “film” for all to see,
in real time, on a giant screen set up along the exterior
wall of the Bass Museum in Miami. The worldwide virtual happening
and its inscription in physical space together make up the
work known as “The DIGITAL Street Corner”.
PROJECT
CONCEPT
Communication
artist Fred Forest—the creator and developer of the
artistic concept—and research engineer Joaquin Keller
Gonzalez—the creator of the Solipsis software program
and technical director for the project) team up to present
a unique work of art at Art Basel Miami Beach, December 1-4,
2005. This work will be the first of its kind to be presented
at a major international event in the field of contemporary
art: a participative “happening” in which art
lovers and members of the general public alike will be given
the chance to come together and explore a unique virtual environment
on a planetary scale. Different identity clusters will form
on the basis of thematic prompts issued by the artist at the
keyboard of his laptop, acting like the DJ of a networked
dance, a portion of which he will also “film”
as it happens live. Through their icons/avatars, the online
participants will be turned into cyber-flâneurs, wandering
about this “corner” of cyberspace in the virtual
costumes the artist has prepared. Some of the movements will
be utterly gratuitous: an erratic “drifting” in
virtual space that can be seen as the present-day equivalent
of the kind practiced the Surrealists and Situationists in
their day. Others will be “choreographed” by the
artist, who will issue specific instructions causing the participants
to change places, exchange messages, and perform other actions
that will be visible on the large screen. In order to foster
hybridized forms of communication and play, the artist might
introduce a second form of media (radio, TV, cell phones…)
on top of France Telecom’s Solipsis platform.
Fred
Forest is confident that the inherent awkwardness of the first
attempts at participation will soon give way to a collaborative
style of play guided by an intuitive form of collective intelligence.
The world’s Internet users won’t take long to
make this system their own and create a meaningful planetary
event.
PROJECT
LOGISTICS AND OPERATION
•
The original technical setup as well as the implementation
of each of the subsequent phases of the operation will be
coordinated by Joaquin Keller Gonzalez, creator of Solipsis.
Individuals wishing to join in this game of exchange and circulation
will be able to download the Solipsis/The DiIGITALstreet corner
software free of charge over the Internet.
• A projector will be set up facing a giant screen along
the outside wall of the Bass Museum so that spectators will
be able to follow, in real time, all of the action (image
manipulations, chat rooms, file exchanges) taking place on
“The DIGITAL street corner” throughout the four-day
duration of Art Basel Miami Beach 2005.
• From 9:00 pm to 11:00 pm on Friday, November 30, Fred
Forest will take command of the system at the keyboard of
his laptop, just like a DJ, for a special online performance.
The DVD recording of this performance will constitute the
material artwork. It will be available for purchase by an
institution or a private individual. The definitive form and
price of this document will be established at a later date.
• At a specially designated location inside the museum,
or in some other public place in Miami, London, Milan, Berlin,
Paris, or Tokyo, computers will be made available for members
of the public who wish to experience the close encounters
of the fifth kind that “The DIGITAL street corner”
promises as active participants, or who may simply want to
check out the event. The images generated by the participants
will be projected non-stop on the outside wall of the museum
and in the public access venues around the world.
ESTHETIC
PHILOSOPHY OF THE PROJECT
The
development of digital technologies and the Internet has profoundly
altered the relationship between art and technology, and has
opened up a vast new frontier for artistic experimentation.
Given its unique spatial and temporal properties, the Internet
represents an especially poignant case in point. On the Web,
artists act as their own middlemen and have the power to reach
a much wider audience. No less real because they inhabit cyberspace,
works conceived specifically for the Web challenge conventional
uses of the medium, not to mention art’s traditional
means of creation and distribution. The interactive systems
deployed in works of Net Art are helping to redefine the relationship
between the artist, his/her work, and the public. More importantly,
they are creating a new relational framework for the reception
of artworks—something that has been at the center of
Forest’s work since 1983, when he and Mario Costa co-founded
the Esthetics of Communication movement. It is worth noting
that this particular work, in the context in which it is to
be presented at Art Basel Miami Beach, represents a radical
departure prevailing esthetic norms, validated by the art
market and cultural institutions. Its “difference”
from the other works to be presented in the same venue, which
can be explained primarily in terms of its immaterial nature,
consummates art’s break with the esthetic paradigms
of the 20th century, still applicable in the 21st. This revolution
raises far-reaching questions about the nature of art itself,
not to mention its adaptation to the information age. Positioning
itself as an interface between two types of society, Fred
Forest’s networked happening, THE DIGITAL Street Corner
aims to change the way we look at art by bringing an immaterial
work into the heart of the marketplace. However, the real
uniqueness of THE DIGITAL Street Corner lies in its capacity
to make something RELATIONAL happen in a space where there
used to be only material objects on display. Destined to play
a decisive role in the history of art, it is this revolution
that Forest will celebrate in Miami.
TECHNICAL
PARAMETERS OF THE PROJECT
Based
on a technical architecture similar to that found in peer-to-peer
file sharing systems, the virtual environment of Solipsis
allows for total freedom. Solipsis is comprised solely of
software programs that individual Internet users download
and install on their own computers. Since it doesn’t
rely on servers, it cannot be tracked, censured, or stopped.
This freedom from servers has one further consequence: this
software program developed by France Telecom Research and
Development has virtually infinite capacity. Since the information
resources (computer and Internet connection) of each individual
participant become part of a collective pool, the computational
power of the system automatically grows in proportion to rising
demand. Moreover, the environment’s topology is configured
so that the surface area expands with the number of participants.
It’s like a two-dimensional torus, or an air chamber
that expands as each new entity enters Solipsis. Its overall
maximum capacity is 1073 entities (a “1” followed
by 73 “0’s”)—the same as the total
number of atoms in the entire universe. This unique technical
architecture automatically leads to a number of questions
of a philosophical nature. Since it is alive with the “spirits”
of the entities—the virtual objects and beings—that
make up its texture, it is the functional equivalent of an
animistic universe. In other words, Solipsis does not exist
in the mind of some omniscient god-server, but only the minds/computers
of its individual constituents. In concrete terms, this means
that it is never possible to tell who is in Solipsis at any
given moment. The only way one can get to know Solipsis is
to enter its universe, only the small portion of which—that
which is in virtual proximity—is visible from any single
vantage point. In this regard, Solipsis is not unlike the
real world, in which we are able to perceive only that which
surrounds us. In the world of THE DIGITAL Street Corner, there
is no omniscient God, only the transcendent power of the collective
imagination of thousands of participants, set into motion
by the artist.
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